A progression of attempts to design the vvagra, an Esteemed creature related to thylacines (first two pics and top of next); another Ostentator revamp; and stuff from a Steven Universe/Stablehand crossover AU.
When I was trying to design Ostentator!Pearl (you can tell which one that is by the head gem :p I was also trying to figure out a pose for Insulator!Garnet above that) I realised that damn, the default Ostentator should look more like that. It would portray the Esteem attribute a lot better that way. So I started revamping it to have more of this strangely-holy-looking look with features inscribed on it in “aureate-shine-flame”. As I did once before I drew all the other “main” MBs again to ensure it would be different from them.
Pearl was supposed to have a coat too of course but I never got around to designing it in this pic.
First pic: man, I love it when I put completely unrelated things on the same page but they look like they might maybe be related and it looks like some kind of completely surreal story.
The “French Eridan” narration was one thing from an attempt to illustrate a conversation I had with Cleverbot about its version of Homestuck, the fishy things below it were a brainstorm of a new idea I had for Tyrian and the mechanics of how its Chayavana worked (in short, that Chayavana had taijitu-like swirling combos of darkness and light inside that represented the two sides of their personality and…
Evo stages could be called morphs, that’s the word used for real animals that metamorphose. Mons could be from a world where everything stayed metamorphic past the sea squirts-and-wormfishes stage of things
I could have the modified SH attributes for the Kai Project at the top level of my element system and create the element hierarchy from there
That is an awesome idea
I’m thinking about merging the idea I had of a hyper-extended fantasy element system into Fuchsia White
The stuff I already had, where each character already essentially has an elemental power of sorts (Fuchsia’s “femininity” thing, Virid’s glowy light thing/Daedalus’ sun thing), incidentally fits pretty well with it
So, the other day, I got an interesting new idea for Tenkai, or what I’m now tentatively calling The Kai Project. With as many times as I’ve re-imagined this thing, though, I feel like I’d better stop and recap all the previous things it’s been, for the sake of everyone’s sanity including mine.
The whole thing started out as a bunch of “fakémon” when I was about 11 or 12. Soon enough, through their sheer style- and canon-bending nature, they organised themselves into an independent RPG-like game idea called Aeromon.
Aeromon slid from a game idea into a conventional story, then called Adventures of Kurei, because I didn’t have resources of any kind.
I ended up fiddling with a monster notebook based on the story anyway as well as game mechanics, taking it into a new phase. Monsters at first had evolutions based on their concept Pokémon-style, and then evolutions in each of a set of elements (plus sometimes one or two not associated with any elements), each often themed after animal species I thought were interesting (I remember a Chinese dragon thing having a humpback whale-like form and one called Lagarto having a “bearded dragon fire cross” form, both much less interesting than they sound).
When I actually learned a little bit about programming, I tried to actually make some kind of game, albeit a browser game made in PHP with very ad hoc coding. At this time I reworked the project with more of a Monster Farm-like idea and renamed it Tenkai basically for weeaboo reasons. Monsters had different breeds from each region, and also sometimes life-stage-evolutions they could become if they met the right conditions (old enough, in good enough condition, and sometimes some stat requirements).
Later I revisited the whole idea and redid some of the creatures from both the AoK stage and the weeaboo Tenkai stage more realistically. The project’s basic blueprint was fairly similar to that at the weeaboo stage including the breeds idea, but also brought back the “element evolutions” idea from AoK to create them (creatures also had juvenile forms). There were a number of habitat biome types or “attributes”, and monsters had variants each tagged with a different attribute or attributes. Each attribute would have certain types of abilities it would tend to have, and there was some idea though I never figured it out concretely of having each attribute be good in a certain range of other biomes and against monsters from those biomes like how real life species can often be all right in more than one biome if the biomes are similar enough.
(All the previous bullets are in more context here.)
Semi-recently, I came back to the idea of a Takumi monstergame again, deciding the project would become libre and realising that honestly the whole idea of a monstergame could go very interesting places gameplay-wise if I just exercised a little imagination; in imitation of “Retrolark Fantasy Stablehand” I expanded the title out to “Heavenscratch Beastquest Tenkai”. One idea I came up with was to give each creature a different control scheme. Monsters also had Stablehand attribute-based variants they could switch between at will to make strategy more interesting.
The monsterverse idea happened. That didn’t really change anything about the project except possibly make it part of something of a much bigger scope.
(Note: the monsterverse idea has a fairly good chance of staying into the final project as long as I don’t abandon the idea of a Takumi monstergame entirely, given I’ve found somebody who independently had basically the exact same idea to talk to about it with.)
For maybe two weeks I went into this weird completely different segue of trying to imagine “Heavenscratch Beastquest Tenkai” as a tablet puzzle game. 95% of that didn’t stick.
Weeks later I randomly got this idea of ‘what if there was this monstergame/RPG entirely centred around MBs’, which… I’m not sure if any of it stuck as ideas for the Takumi monstergame or not, but it actually caused me to rethink MBs.
I realised that the name Tenkai really didn’t so much fit the project any more, mainly the “ten” (heaven/sky) part of it. However, I liked the Kai part, so I started tentatively calling it “The Kai Project” instead. Then because of that name, the idea that caused me to write this post happened.
Well, I finally got back to my old notebooks, and you know, AoK/Aeromon might actually have been kind of epic if I’d actually had any skill at designing creatures to not just look cartoonishly generic. XD
I mean one of the central plot things was like a long time ago there was this really big war between humans and this (rogue?) army of monsters. There were some monsters on the human side fighting to defend them, though I’m not sure if there were humans on the monster side (if I’d been designing this today there definitely would have been,
Sonic the Hedgehog and then this Fuchsia White idea have DONE things to me
Stablehand got derailed very temporarily (~2 weeks?) because I couldn’t finish the recode of my “serious” site I wanted to do at that moment and needed to take a break, and in its time of derailment I’ve just kinda been rethinking everything
I’m not going to be redoing anything core-Stablehand because I like everything I already have, but the thing is
“Fuchsia White” (and also my attempts at a Sonic AU thing) made me realise I really freaking love anthros and kinda need somewhere,
[2:06:23 PM] Takumi: A lot of people make fan Pokémon regions with original pokémon but whenever I see that it makes me kinda sad because they could do so much more with it if they literally just took off the Pokémon label and made those same original creatures into a new monstergame-thing-something.
I mean wouldn’t it be rad if people were just like making all these new monstergames/monstergame universes but they were all libre so they could all like interlock? [2:06:39 PM] Takumi: Oh dear, I just said rad. Adventure Time has officially corrupted me.