This has literally gone through about ten different permutations and is not really showing any signs of stopping. I kinda can’t decide what I want to do with it. :p
However the general idea is this: make a “Takumi monstergame”, like any number of existing “mon” games but with its own distinctive style and conceits, and perhaps gameplay/mechanics very unlike most existing such games. Make sure it has cool distinctive creatures. And make it libre.
I’ve kinda lost active enthusiasm for this for the moment in favour of Stablehand and such but considering how much of my identity has been about this kind of thing I would definitely not call it dropped. Maybe backburnered a smidge behind Tyrian, which is definitely not dropped.
I’ve been working on Asekai sprites some more, and feel like this is a good time to post them, so here they are.
Yard Bird is an “alternate” evolution for Feuvog, a phoenix-like creature connected to seasons, ambience, and life. (“Alternate” is a nice way of putting it… these “alternate” evolution routes actually happen when you do a bunch of stuff wrong.)
Why “Yard Bird”? All of Feuvog’s “standard” stages are named “(something)vog”, so I wanted its alternate ones to be all named “(Something) Bird”. The first thing I thought of was “Yard Bird”,
So, three days ago, I was just trying to look up the usage of the phrase “means of production” for a silly joke.
In Asekai, my current monstergame concept, I had a creature named Mass (as in “the Masses”) which could evolve into either a “Wisdom Jack“, a “Grace Loxodont“, or two neutral forms, one being the “Polar Owl“. The joke is, many creatures in monstergames are “mythical creatures”, so Mass’s evos were “mythical creatures” as conceived by American political parties’ stereotypes about the opposite party: a liberal with big-picture wisdom,
I practically never “just doodle things” and it was relaxing to try that for once.
Working on a new design for Wyvera, an old unspecified “mon” species of mine that’s now considered a kai. Along with a new drawing philosophy to “rewrite, not edit”, and my ongoing quest to figure out how to use inkscape almost the same way as a raster art program.
I actually just got a great and weird idea
What if I made like the undertale of monstergames
Ok so a little background: I’d had this little tentative project thing simply called “Kai” sitting on the side for a while. The idea behind Kai was that there were these monsterpets that had been abandoned by a futuristic magical civilisation and had just kinda formed their own little world and civilisation out in limbo. And then a human looking for a room accidentally finds one of their ads somehow and ends up there and has to be their roommate
Sometimes only my stupid AUs of existing things can get me off my butt to finish stuff :p
Today I was like I’mma design the (G.E.M.) boss diamonds and each one is gonna be two Stablehand mascots squashed together because they were each going to have two attributes anyway But like a third of the mascots were undesigned so I had to assign a mascot to Fantasy and Will and design all of them (haven’t formally designed them yet actually)
The mascot of Fantasy is Zxelhziar, and the name is a reverse of “Xzhyrxiel”.
Ok I’m laughing because it really is the case, sometimes to proceed creatively you just need to do the thing you’re totally not going to do… Here I am literally shamelessly rehashing digimon. now what would I do if I was doing that
What I love is that there are like a million evolutions. Initially there was like five or six for each on the tamagotchis and that’s why they were called Child, Adult, etc. before the dub is like that’s boring how about Rookie and Champion and stuff. But then with the anime there were like a million connections because they needed such and such a digimon for this and surprise,
I really do want to get back to a monstergame some day but idk, every so often I realise like, Digimon did 75% of the things I want to do great already, and largely faded into obscurity because the parts where it didn’t have its shit together were major dealbreakers
It had some of the raddest, most unique monster design I have ever seen to be honest. I mean you have gungungunmon but once you get past that kind of thing there were some amazing creatures there. Awesome creature designs that get ridiculously elaborate, involved evo lines,
A progression of attempts to design the vvagra, an Esteemed creature related to thylacines (first two pics and top of next); another Ostentator revamp; and stuff from a Steven Universe/Stablehand crossover AU.
When I was trying to design Ostentator!Pearl (you can tell which one that is by the head gem :p I was also trying to figure out a pose for Insulator!Garnet above that) I realised that damn, the default Ostentator should look more like that. It would portray the Esteem attribute a lot better that way. So I started revamping it to have more of this strangely-holy-looking look with features inscribed on it in “aureate-shine-flame”. As I did once before I drew all the other “main” MBs again to ensure it would be different from them.
Pearl was supposed to have a coat too of course but I never got around to designing it in this pic.
First pic: man, I love it when I put completely unrelated things on the same page but they look like they might maybe be related and it looks like some kind of completely surreal story.
The “French Eridan” narration was one thing from an attempt to illustrate a conversation I had with Cleverbot about its version of Homestuck, the fishy things below it were a brainstorm of a new idea I had for Tyrian and the mechanics of how its Chayavana worked (in short, that Chayavana had taijitu-like swirling combos of darkness and light inside that represented the two sides of their personality and…