This has literally gone through about ten different permutations and is not really showing any signs of stopping. I kinda can’t decide what I want to do with it. :p
However the general idea is this: make a “Takumi monstergame”, like any number of existing “mon” games but with its own distinctive style and conceits, and perhaps gameplay/mechanics very unlike most existing such games. Make sure it has cool distinctive creatures. And make it libre.
I’ve kinda lost active enthusiasm for this for the moment in favour of Stablehand and such but considering how much of my identity has been about this kind of thing I would definitely not call it dropped. Maybe backburnered a smidge behind Tyrian, which is definitely not dropped.
I’ve been working on Asekai sprites some more, and feel like this is a good time to post them, so here they are.
Yard Bird is an “alternate” evolution for Feuvog, a phoenix-like creature connected to seasons, ambience, and life. (“Alternate” is a nice way of putting it… these “alternate” evolution routes actually happen when you do a bunch of stuff wrong.)
Why “Yard Bird”? All of Feuvog’s “standard” stages are named “(something)vog”, so I wanted its alternate ones to be all named “(Something) Bird”. The first thing I thought of was “Yard Bird”,
So, three days ago, I was just trying to look up the usage of the phrase “means of production” for a silly joke.
In Asekai, my current monstergame concept, I had a creature named Mass (as in “the Masses”) which could evolve into either a “Wisdom Jack“, a “Grace Loxodont“, or two neutral forms, one being the “Polar Owl“. The joke is, many creatures in monstergames are “mythical creatures”, so Mass’s evos were “mythical creatures” as conceived by American political parties’ stereotypes about the opposite party: a liberal with big-picture wisdom,
I practically never “just doodle things” and it was relaxing to try that for once.
Working on a new design for Wyvera, an old unspecified “mon” species of mine that’s now considered a kai. Along with a new drawing philosophy to “rewrite, not edit”, and my ongoing quest to figure out how to use inkscape almost the same way as a raster art program.
I actually just got a great and weird idea
What if I made like the undertale of monstergames
Ok so a little background: I’d had this little tentative project thing simply called “Kai” sitting on the side for a while. The idea behind Kai was that there were these monsterpets that had been abandoned by a futuristic magical civilisation and had just kinda formed their own little world and civilisation out in limbo. And then a human looking for a room accidentally finds one of their ads somehow and ends up there and has to be their roommate
As of today (actually as of about a week or two ago but I neglected to post it) G.E.M. as an actual Twine story is basically dropped. I’m still gonna make pretty, finished images of designs of all the characters, but just not make it as a story. Why? Cause I ran out of ideas. :p
I had one project idea but its scope was excessive enough it disguised that fact, and then when I restarted with a much better scope to where I could actually finish it… oops,
Looking up Spyro and Crash music has kinda made me want to make a twine thing where you just sort of explore an open world and there are a bunch of different locales that all have various little things in them you can find sorta like how Spyro has the gems but there’s like no particular overall goal, you just kind of drift around and bask in the world? It’s supposed to be like a mobile app you fidget with, except with a little more interaction and interest without losing the feel of being relaxed and focused on its own world
And I also want there to be a bunch of cute beastpeople, probably including a number of characters from Project Freebird (Remex/Fuchsia White). I just want like a whole bunch of unlockable characters to make this teeny meta of looking for interesting characters to recruit/trying to discover your new favourite character as you wander around
Effectively it would kinda be a little bit like Project Freebird the game, given how Remex’s objective is to recruit 1,000 other besthommen to merge with and form Simurgh. It would have a distinctly different atmosphere from the Remex comics though, with this kinda relaxed overall feel while the Remex comics have a somewhat more bustling active world with a lot going on in it.
Sometimes only my stupid AUs of existing things can get me off my butt to finish stuff :p
Today I was like I’mma design the (G.E.M.) boss diamonds and each one is gonna be two Stablehand mascots squashed together because they were each going to have two attributes anyway But like a third of the mascots were undesigned so I had to assign a mascot to Fantasy and Will and design all of them (haven’t formally designed them yet actually)
The mascot of Fantasy is Zxelhziar, and the name is a reverse of “Xzhyrxiel”.
Ok I’m laughing because it really is the case, sometimes to proceed creatively you just need to do the thing you’re totally not going to do… Here I am literally shamelessly rehashing digimon. now what would I do if I was doing that
What I love is that there are like a million evolutions. Initially there was like five or six for each on the tamagotchis and that’s why they were called Child, Adult, etc. before the dub is like that’s boring how about Rookie and Champion and stuff. But then with the anime there were like a million connections because they needed such and such a digimon for this and surprise,
I really do want to get back to a monstergame some day but idk, every so often I realise like, Digimon did 75% of the things I want to do great already, and largely faded into obscurity because the parts where it didn’t have its shit together were major dealbreakers
It had some of the raddest, most unique monster design I have ever seen to be honest. I mean you have gungungunmon but once you get past that kind of thing there were some amazing creatures there. Awesome creature designs that get ridiculously elaborate, involved evo lines,