“Retrolark Fantasy Stablehand” is the name of the gamebook. Stablehand is the name of the story continuity (i.e., if I had some sort of adaptation of the gamebook that wasn’t the same thing, or maybe a side story, it would just be Stablehand). Sixteen Hues is the name of the universe/scheme of mechanics and aesthetics and stuff.
Thus, Fuchsia White could potentially be a Sixteen Hues thing even though it isn’t Stablehand, and if I were to make, like, a Stablehand monster game that would be a Stablehand thing, but not a Retrolark Fantasy Stablehand thing.
All of the above is tentative but I think it will stay.
When I think about it Stablehand is kinda to personality quizzes what Valenth was to adoptables a time ago
Excuse me while I try to avoid cracking up too much at the fact Era effectively has a humansona
Here’s the description of all the attributes I wrote up for an attempt at a roleplay a little while back (early August to be exact).
Attributes (atts for short) basically describe a character’s personality, worldview, and approach to solving problems. They’re a little like a horoscope in reverse—instead of getting qualities based on what category
you’re in, based on your qualities you get a category.
There are 16 in all, divided into two types: Directed (D) and Undirected (UD). Directed attributes relate to things that give you agency—such as strengths—while Undirected attributes relate to things that take agency away from you—weaknesses,
It was really funny to me when I suddenly realised that while Serval is really interested in furries it is a completely un-sexual interest, whereas Severance, the one pretty much uninterested in furries in any respect, is the one who was fucking one