“Retrolark Fantasy Stablehand” is the name of the gamebook. Stablehand is the name of the story continuity (i.e., if I had some sort of adaptation of the gamebook that wasn’t the same thing, or maybe a side story, it would just be Stablehand). Sixteen Hues is the name of the universe/scheme of mechanics and aesthetics and stuff.
Thus, Fuchsia White could potentially be a Sixteen Hues thing even though it isn’t Stablehand, and if I were to make, like, a Stablehand monster game that would be a Stablehand thing, but not a Retrolark Fantasy Stablehand thing.
All of the above is tentative but I think it will stay.
When I think about it Stablehand is kinda to personality quizzes what Valenth was to adoptables a time ago
Excuse me while I try to avoid cracking up too much at the fact Era effectively has a humansona
Here’s the description of all the attributes I wrote up for an attempt at a roleplay a little while back (early August to be exact).
Attributes (atts for short) basically describe a character’s personality, worldview, and approach to solving problems. They’re a little like a horoscope in reverse—instead of getting qualities based on what category
you’re in, based on your qualities you get a category.
There are 16 in all, divided into two types: Directed (D) and Undirected (UD). Directed attributes relate to things that give you agency—such as strengths—while Undirected attributes relate to things that take agency away from you—weaknesses,
It was really funny to me when I suddenly realised that while Serval is really interested in furries it is a completely un-sexual interest, whereas Severance, the one pretty much uninterested in furries in any respect, is the one who was fucking one
I didn’t realise the quality/quality pun
That, you know, Esteem is an attribute for people of quality, and also people who use certain qualities as part of their ability, for example like elemental abilities
For a while I’d played around with the idea of Ssivyin swapping to different genders as schemas the way other people turn into schemas for different superpowers (Kris), different weapons, or different archetypes altogether, with a similar change in abilities.
But in the back of my mind, I couldn’t help but feel it was at least a little bit tacky to be using gender as a power that way. I think the main problem and the main thing that made it tacky was that I saw them as semi-consciously choosing to use this gender’s strategy or that one, when gender is usually not a matter of choice.
Today I came back to it and realised, if I just reworked the idea by making their genderfluidity semi-realistic, that would pretty much solve the problem, and create a pretty unique game mechanic—that is, the character’s gender changes somewhat randomly though there’s a somewhat logical pattern of things that will make them more likely to assume each gender (normal, male, female, xai, zed, omega, omicron), and as before, there are certain things they have an edge at as each one but since you can’t just choose a gender like you can attributes and such you have to figure out what will make them change gender naturally. Oh, if it’s not clear, not only does their world have somewhat different gender associations from ours depending on where you are, but this character will probably have some idiosyncrasies of their own about what each one means on top of that.
Thing I posted on Skype because worldspoilers but now am putting here ’cause I’m being lax-er with the worldspoilers.