Hmm what if Stablehand has a “true ending”
And Era is the key to it.
Otherwise, there’s no ending where ALL the main characters meet up, but Era ends up uniting them
Through all the side endings where characters join Era and take his advice to pursue some completely off-the-wall goal, Era is made to look like an irrelevant character who’s only good for joke endings… but actually, Era is the most important character in Stablehand. Era’s true ending is where all the characters discover truths about the whole… everything… they would not have discovered otherwise.
The more I go back and listen to Spyro remixes (my go-to music to listen to these days when I don’t have anything in particular in mind) the more I realise that there are honestly few games that have the status of Spyro in my mind. There are games I think were awesomely made, games that had a good story/characters, games I thought had good gameplay… Spyro the Dragon could be cited for having interesting environments and overall good game design (and good music, if you like Stewart Copeland :p), but honestly, if you did a little digging you could probably hunt up any number of games that were better at that,
Lol it only occurred to me now to check if “Monaco Franze” was actually a wholesale remix of the show of the same name’s theme and it was
I’m in kind of a dilemma now – fall on the side of remix culture or liberty? I could just be Andrew Hussie or Nina Paley and use the song anyway, perhaps paying to do so, but that would not change the fact nobody else would be guaranteed the liberty to use any Stablehand stuff that used it, pretty much defeating my main goal for the project. That’s not good!
But at the same time, what kind of a future am I fighting for when you’ll only be guaranteed to have the liberty to share the stuff people had the consideration to mark as libre, which doesn’t necessarily (in fact often doesn’t) include the stuff that anybody remembers?
Ultimately Monaco Franze will probably have to leave this project. It’s sad, as it was a good character theme, but liberty is the most important consideration.
archive.org seemed great at first because its purpose was to be an internet library and archive things for a long time—what better place to archive things,
(Adjusts hat to hide incredibly awkward smile for a moment, then adjusts it back up and puts on a somewhat more outgoing face)
Oh man. Most of the time people don’t acknowledge me and my projects much so when they do I get really happy, and almost a little guilty because I know I’m just a little bit of a covert narcissist, and I kind of have this idea lurking in the back of my mind that ‘I deserved it all along’. Yeah… sometimes I kind of have to try a bit at humility. I think it comes with being ambitious and needing some reason to not just give up. :p
Anyway… a little bit about myself.
(Well, actually, a lot. Brace yourself, it’s 10,737 words to be exact.)
Subterranean unicorns. The Swiss scientist responsible for the piece this illustration went with suggested not only that mountain springs connected with some kind of underground river system from which they got their minerals, but also (probably not too seriously) that there might be dragons and unicorns living there. Reasonable, right? If you can’t find good evidence of them living anywhere above ground, then clearly they must be hiding underground if anywhere. And of course, doesn’t it nicely explain why dragons are so often found in caves even in spite of their elusiveness above ground?
Recently I’ve started taking an unusually great interest in the subject of intellectual property, its ups, its downs, and its abuses (on both sides). And after listening to a coupletalks by a man named Lawrence Lessig, I’ve finally started to decide on what my stance is.
People want to remix, repackage, and transform. It’s an outlet for their skills, a way to express themselves, and just something to do when they don’t feel like making more “serious” and “original” works. There’s something about it that feels more productive than simply mindlessly consuming things,