So I had a dream that… started out really ordinary, but then after a certain point got progressively weirder and weirder.
First my brother’s parrot was crawling around the walls of its cage trying to get out in order to threaten to bite me, and kept finding doors to get out, after which I’d shoo it back in. Instead of just one like in reality, there were like three doors on the cage; it was built a lot more like the cage we used to keep parakeets in (which had two doors).
I occasionally just kinda think about the fact that in the original Spyro the Dragon series Spyro’s home “world” is divided into like seven realms and each of them has a specific “job” it does. Spyro comes from the Artisan realm, but that was always weird to me because Spyro never really seemed like much of an artist
But then today I suddenly realised
What if Spyro was supposed to be a musician
Think about it. The games are so defined by their musical aesthetic, particularly this one style of slap guitar (?) that’s used in the opening but also in a number of other tracks,
So, last night I had a dream where I for some reason made up two very strange but pretty amazing things about Stewey from Family Guy
First, I woke up, either in the dream or actually (I think it was in the dream though) and when my eyes were closed I was greeted with this perfectly Undertale-styled monochrome sprite of Stewey as an “Amalgamate”. (It looked a little more like somebody tried to kill Stewey the Undying with ambiguous success, but I think he was supposed to be an Amalgamate.)
So as I’ve been programming Seven Heirs (Undertale tribute using the in-progress Stablehand engine) I’ve been learning some things about Stablehand/Sixteen Hues.
For 7h, I wanted to build a “Stablehand-style RPG-ish encounter system”, because RPG encounters are a big part of Undertale but I never thought about how one would work in Stablehand and thought that would be an interesting experiment. For reference, this is called the “Confrontation” system.
And I thought about how I was building it (or planning to), and realised, this pretty much illustrates exactly what attributes were/are supposed to be.
Attribute and attitude drafts for Seven Heirs, a short gamebook thingy I’m making to force me to get off my butt and make the Stablehand engine, and as a tribute to Undertale.
The first thing I realised when examining the idea and thinking about how I’d apply attributes to the characters was… wait, Undertale already has those! And almost eight of them! Might as well use those instead.
Instead of Agency/Environment/Chroma, 7h uses a slightly different attunement scheme of Aid/Ideals/Activity,
Napstablook’s human form (Napstablook VE) looks the way it does because I was like, with that funky quaint battle music, Napstablook would totally look like a 30s swing orchestra conductor or something. So I loosely based their appearance on Duke Ellington. I would have tried a little harder to make them androgynous but I was too lazy (I couldn’t even stick to one set of proportions lol)