So today I was just kind of idly thinking about Arkturuse and their song for some reason, sort of singing it while slightly thinking about how I’d improve it when the time came to redo it from lazily putting music to too many words into being an actual song more suiting of my prog rock type sensibilities
And that kinda made me briefly think about Stolen Heart and Aiyalam’s songs (which were incidentally in a similar state)
And then I just kinda on the spot started making up a NEW song for Aiyalam.
That kinda got me thinking about how my thoughts on the Synthesis attribute have changed very recently and how perhaps,
I like finally realised what the Stablehand Aether and Aluma are like after the longest time
It’s like a phylogenetic tree
The thing is like, time in the Aether is measured in “alterations” which are changes to the “code” of the universe, as represented in “hex editor” format with gibberish strings in Aiyalam’s spinning notebook?
That’s pretty much exactly like DNA mutations. Measuring “alterations” is basically the same exact thing—minus the fact the Aether doesn’t have actual “time” to compare with it—as measuring the time between divergence of species by looking at the background rate of neutral mutations and how many such mutations occurred between the two species
So every different timeline in Aluma is like a branch on a phylogenetic tree.
Hmm what if Stablehand has a “true ending”
And Era is the key to it.
Otherwise, there’s no ending where ALL the main characters meet up, but Era ends up uniting them
Through all the side endings where characters join Era and take his advice to pursue some completely off-the-wall goal, Era is made to look like an irrelevant character who’s only good for joke endings… but actually, Era is the most important character in Stablehand. Era’s true ending is where all the characters discover truths about the whole… everything… they would not have discovered otherwise.
My new image of it is that maybe there’s literally like a little world in there. A sort of small world, kinda fuzzy beyond its boundaries, but it’s there.
There’s like this meeting room in there where she and her characters can meet to discuss strategies, and these rooms each of the characters can pass time/sleep in if she needs to put them away for safekeeping. It’s kind of like an oddly thorough explanation of the RPG trope where party people clown-car into the main character to make the screen less cluttered :p
All the areas in Ariana’s flowspace world are mainly given details by her characters;
“Umao” is from umay/homaio, the somewhat griffin-like bird of Turkic/Persian mythology. I was looking for a traditional mythology about griffins beyond the heraldic use that I might find a name in and it was kinda hard to find one but then I remembered about those and it’s a reasonably good fit.
I just figured out why Aluma has these impossible-sounding mythical creatures that in reality all happen to coalesce in the flaredrakeicorn and the kamaileopard
Eight different Antecedents each saw one of Arkturuse’s two Patron-Accessories and each one had a different impression of it. For instance Vistula the Dawn looked at Xera Flaredrakeicorn and saw them as a bright white griffin-like creature with a bluegreen shimmer, the “umao”, some Antecedent in Grævonia looked at them and went ‘oh it’s a bright kinda fiery thing this obviously must be the Phoenix’
With Zyra Kamaileopard there are these extinct creatures right and so the Antecedents look at it and they think they see the extinct creatures, kind of an amusing inversion of a cryptid story where people find the ‘bigfoot’ in something way more amazing that nobody realises exists because people were too busy talking about cryptids
That makes me think, it’s kinda possible other Aetherbosses’ Accessories had some role in Aluma too. I can’t immediately think of what Rosetta and Clearfill would be doing, but Dark Teapot is already known to have done stuff in Aluma under a male persona called Sigmund Wren. It’s possible The Air and Spiral may have followed him during that time.
So for a long time I had this idea of the “flaredrakeicorn” and the idea Mega-Mierundaro/Arkturuse would have two Accessories that each represented Xai and Zed but I never really had them designed. It is now time to fix that.
Arkturuse’s Accessories are made of these mythical animals:
flaredrakeicorn: Es – AEX (flardraco) / U – TEZ (phoenix) / W – ATX (unicorn) / V – ATZ (griffin thing)
kamaileopard: Ft – AEZ (leijon) / Fn – TEX (cœlailurus) / M – TTZ (kamaileo) / S –
Undertale very accidentally gave me a stablehand idea
Me: Isn’t it weird that Sans can bleed when he doesn’t have blood
Me: Where does that blood come from anyway
Me: …From the Plane of Edge, of course!!
Me: That sounds like a legit thing Stars Reims would be familiar with
Me: If it weren’t called something that obvious, maybe more like, “The Plane of Mood”
The Plane of Mood is probably a subsection (aka “sphere”) of the Aether, concerned with Ruin. Its central locale would probably have like all this churning bloodlike fluid with globs oozing around like a giant blood lava lamp
Makes me realise, Ruin’s association with blood is probably cause Ruin stays Envira like Esteem. I think I’m gonna stick with that format like I did on the quiz, that each of the UD atts is exactly the same attunes as its directed counterpart except for Direction (as opposed to opposite attunes from the directed counterpart).
Hmm. I’ve been working with attunes versus attitudes and…. I thought attitudes were final at this point but it turns out they’re still not, not quite.
One problem I ran into is that Agentic-Thematic-Directed-Undirected is… good, but it doesn’t really capture the dynamic of how with either type of attribute sometimes you can use an attribute perfectly and sometimes you use it decidedly imperfectly. Notably I realised this when yesterday I thought of a couple of techniques for Lance which were “Critical Strike” and “Critical Incompetence”*. One, obviously, is an effective purposeful technique and one is a disaster,