A couple old/new tables

I have a couple of mechanics tables I finally finished/updated.

Synth Train
Unity Fusion Halcyon
Mach Movement Waltz Shade
Fant Origin Trance Scheme Muse
Verity Insight Vision Grade Design Quest
Faith Venture Support Barrage Dream Hero Flight
Esteem Vibrance Rise Glide Ideal Truth Affect Stride
Will Rift Base Command Ambition Values Vanguard Style Force
Synth Unity Mach Fant Verity Faith Esteem Will
Italicised ones are tentative.

I went and gave all the (positive) prototypes names so I’d have names for them, because I was frustrated today that Esteem + Verity didn’t have a name yet. The table ended up looking oddly like a collection of inspirational fridge magnets.

Agency Environment ??? Attribute
Agentic Envira A Esteem
Agentic Envira B Faith
Agentic Technica A Will
Agentic Technica B Verity
Thematic Envira A Fantasy
Thematic Envira B Unity
Thematic Technica A Synthesis
Thematic Technica B Mach

I revisited the old table way back from the beginning of the project where I first created the Directed attributes, and replaced the old “attunes” (“deliberative/dynamic”, “magical/practical”, “selfish/selfless”) with what they’ve evolved into by now. Agentic/Thematic and Technica/Envira are way more defined than their old counterparts respectively even though they’re basically the same thing, but the third one like… never really meant anything, so by now I’m replacing it with a totally new one reverse-engineered from how what I have naturally groups. I haven’t named it or its values yet, so they’re just A and B for the moment (its tentative name is Vibrance).

Edit 07/08/2015: I’ve decided that the third attune is probably Chroma.

Agency Environment Chroma Attribute
Agentic Envira Xai Esteem
Agentic Envira Zed Faith
Agentic Technica Xai Will
Agentic Technica Zed Verity
Thematic Envira Xai Fantasy
Thematic Envira Zed Unity
Thematic Technica Xai Synthesis
Thematic Technica Zed Mach

Nonbinary in the "real way"

I wrote eighteen thousand words about my gender. Which, by the way, is literally nearly as much as my Stablehand explanation post (aka WSP) and “autobiography” post combined, which were ~10k words each. (It took me two weeks.)

It’s a lot, but I needed to get it out.


Me quickly scribbling out the gender symbols used for each chroma.

The current version of this particular worldbuilding facet, if you’re totally lost right now, is that mystery beings don’t have a gender, but have something called a chroma, which is related to their behaviour and general nature and as such people see it as kind of like a gender. People also sometimes identify as “gender Zed” and “gender Xai”, etc., sometimes while also identifying as a “traditional” gender, like Flash Karkira who is malezed.

From top left: Xai, Zed, Omega, Omicron. Omega is Zed + Xai, kinda the “Totality attribute” of chromas, and Omicron is sort of the “Nothing attribute” of chromas. If it looks familiar from Ssiv’s logo, it’s because Ssiv is more or less gender Omicron. I should have mentioned that. :p

The two at the bottom are demigender symbols, with female + Zed (my gender) on the left, and male + Xai on the right for contrast. Imagine them with the opposite “traditional” genders on them instead as well, I just thought it was redundant to draw that.

By the way if you didn’t catch that, with the addition of Flash Karkira as Malezed, Zed and Xai are now a totally separate thing from male and female instead of being a neat parallel, such that Malezed and Femalexai are just as possible and likely as Femalezed and Malexai. Or, you know, just Zed or just Xai.

I feel like this is more consistent with what MBs were supposed to be, these things that don’t even know what male and female are and have their own rules, and also less derpy than just having “origonal character” versions of existing genders.

Also Zed/Xai is an attunement now. I’m finally actually making attunements into something: they’re basically an alignment-like classification thing to help specify distinctions that are important to canon but not covered by attributes. Another one is Enviro/Techno, and yet another is the Theme/Agent distinction for MBs that now also applies to people. I dunno how many there’ll be in total but currently each seems to have either 2 or 4 options to it.

You know when I think about it the MB “gender” axis of Zed and Xai (and now a couple more options I just added that represent in-the-middle and neither) is kinda going back to the concept of grammatical gender inasmuch as you look at words and you go “why is a chair feminine” and similarly I’m trying to design it so even though there are clear logical and intuitive rules to it you look at MBs and you go “what’s this Zed-Xai business about what do they mean I don’t understand”

Stablehand: MB Gender System

Recently I’ve been thinking about the fact that no matter how hard I try to call Yanha “it” and “they”, I keep accidentally thinking of them as “he” for some reason. On one hand, it felt wrong because nothing about them is really all that “male”, but on the other hand, I just couldn’t stop myself, and I thought that was really weird. I wondered if it was just the fact that as a human, I was just too used to everything being forced into the categories of “male” and “female” or what.

Then recently, when I was kind of messing around trying to think of new MB ideas,

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