New story concept

I’m thinking that I might base the choices/endings for each character on powers of two.

I was kind of thinking about how the gamebook would actually work and I realised that it might be kind of unintuitive because it seemed really open at the beginning. I want to keep a little bit of an open feel to give that sense of a huge and interesting world, and I want the vibe that there are a lot of things you could do and any of them might have an effect, but I don’t want it to be completely up in the air what you do to get each major story branch.

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